Hi guys!
All our scanned surfaces have now Substance SBSAR-Files included.
They can be used in serveral engines such as UE4, Unity, C4D, 3Dsmax,...
Advantages: all maps included, parametric functions like snow, waterlevel, wetness, and much more included, masks for custom-shaders included (also allowes mixing of our materials based on this masks), Alchemist can act as Mixer for material-Mixing, Painter can use them as brushes,.... and much more - you should check it out!!
Btw. for vertical areas like rockwalls, we included a direction-filter so you can setup snow just from one side ;)
...
My personal favourite is that Cinema4D is supporting SBSAR natively and the parameters can be animated like in my demo ;)
Everything shown is rendered with Octane as usual ;)
I hope you enjoy this update !!
EDIT on 16.11.2020: TUTORIAL for using our SBSAR-files in C4D with Octane-render ;)
Special thanks to Julius Trasseli, who is the mastermind behind our Substance-files!!
https://www.artstation.com/jtrasselli
short clip showing the water-feature by SBSAR with wave-deformer limited to the water by our dynamic watermask
snow-mask used for mixing materials
RDT - Substances
TUTORIAL